55550
Four-ball Flash
- Objects
- 4 balls
- Period
- 5
- Max
- 5
- Difficulty
- Advanced
- 5
- High throw. Thrown higher than the pattern's usual height, across to the other hand. It buys time for the other throws.
- 5
- High throw. Thrown higher than the pattern's usual height, across to the other hand. It buys time for the other throws.
- 5
- High throw. Thrown higher than the pattern's usual height, across to the other hand. It buys time for the other throws.
- 5
- High throw. Thrown higher than the pattern's usual height, across to the other hand. It buys time for the other throws.
- 0
- Gap. An empty beat — the hand has nothing to throw and stays open.
1×
4.2/s
52%
Tempo sets how high the throws go. Dwell is how long a ball rests in the hand.
All four balls thrown in succession, leaving both hands briefly empty. The usual proof that your four-ball throws are even enough for five.
Before this
Worth having comfortable before you start.
Similar
Shares structure or feel with this one.
Easier
Lower difficulty, if this is a stretch.